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About Drunk_Monk

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    I'm not Drunk, or a Monk, think about it.

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  1. Depends of course if either company wants to take a loss vs one trying to make money off units. But even still, if you pay $100 more for the console but save buying 5 or 6 games then you've easily still saved money with XSX unless Sony releases a similar service that is as insane value and as functional.
  2. We have no pricing information yet for either console so I can't assume one way or the other.
  3. Drunk_Monk

    Dreams Review

    Dreams is a game you can’t have missed in the media. Since its confusing announcement it became apparent that it was more a toolset for creation than it was a game. As it rolled out in Beta, we have seen some cool stuff being made, but I wanted to see what that cool stuff was on my PlayStation rather than in news articles, so I was excited to experience Dreams first-hand. When you kick off Dreams you are introduced to Imp, a fuzzy creature that will be your conduit for the game. After a short introduction here you use Imp to grab an object and complete some simple tasks after which you are thrown into the game. At this point you make the choice of flexing your creative muscles by making something or playing games/looking at peoples art. If you jump into making things, then you will be taken through a deep tutorial that demonstrates how to get stuck in and start creating. I didn’t complete the tutorial because after a few lessons, I realised it wasn’t what I wanted to do. There are a handful of times and places where I would want to do something like that, but I need to be a certain mood that I wasn’t in at the time, so I jumped into playing games instead. Playing games showed me something truly wonderous. There are a series of headings which can show you new stuff, well rated stuff, and so on. I jumped straight into the Media Molecule ones to see what they did. Initially I skipped Art’s Journey, the main story, and dove straight into some of the smaller puzzle games. The first few were one where I had to run around grabbing collectables on a time limit, another that was a short platformer, and a game where you rocket through a course trying to stay on the platforms. All were plenty of fun, and I lost a few hours on these. Then I dove into the community made ones and all I can say is some people have a lot more talent than I. Initially I jumped into some experiments and works in progress, such as a game where you drive a car in a simple but big area. Then I slid right into a person who is making a Lego Star Wars game, which was mind boggling that they had made these bits, but it was WIP as there was a box labelled ‘damage test’ which slowly kills you when standing on it. I may have stood on the box a few times for immature giggles. Then there were other experiences. Dreams lets you make music, videos, and art, so I needed to know more. I saw a crudely recreated the opening to Star Wars which was still more than I would have pulled off, and a Pokéball which was built on the screen as an instrumental version of the Pokémon theme played. This was the start of the rabbit hole that has consumed hours of my life so far. There is a lot there, but half the fun is discovering it yourself, so I don’t want to elaborate too much. Then there was Art’s Dream. This is the game’s campaign which had many people intrigued, including myself. If you are buying the game for the campaign you will be sorely disappointed. It’s short story of a couple of hours as a musician named Art goes through his dreams which show a lot of what can be achieved in games. You play as a couple of his childhood toys in a short platforming stage, then you move to a point and click adventure phase as you try to get on a train after a short musical number is played. There is more but I would be spoiling it too much. As I said it’s short but it’s a neat little story that shows the diversity of what can be made in Dreams. If you are the creative type that likes making levels and engines like RPG maker, then Dreams is a no brainer. The tools are here for you to build some truly amazing stuff. The interesting pitch is for the rest of us. I have already enjoyed my hours with Dreams a lot, and far more importantly it has essentially given me the platform to enjoy more cool indie games as they come up. It is a game I will return to regularly to see what other gems have risen to the top, and to dig deeper for ones that haven’t. Blair was given a code for review
  4. Microsoft offered a deeper look at what players and developers can expect from the next generation of gaming and how Xbox Series X represents a superior balance of innovation across power, speed and compatibility. Check out the nerdy details below for more exciting console goodness. Bring on release day. A superior balance of power and speed Compared to the previous generation, Xbox Series X represents a superior balance of power and speed in console design, advancing on all technological fronts to delivering amazing, dynamic, living worlds and minimise any aspects that can take you out of the experience. Our job at Team Xbox is to give teams the tools they need to achieve their ambitions and tap into the console’s power with efficiency, a few of which we’re detailing today. Raw power is just part of the story: Next Generation Custom Processor: Xbox Series X is our most powerful console ever powered by our custom designed processor leveraging AMD’s latest Zen 2 and RDNA 2 architectures. Delivering four times the processing power of an Xbox One and enabling developers to leverage 12 TFLOPS of GPU (Graphics Processing Unit) performance – twice that of an Xbox One X and more than eight times the original Xbox One. Xbox Series X delivers a true generational leap in processing and graphics power with cutting edge techniques resulting in higher framerates, larger, more sophisticated game worlds, and an immersive experience unlike anything seen in console gaming. Variable Rate Shading (VRS): Our patented form of VRS empowers developers to more efficiently utilise the full power of the Xbox Series X. Rather than spending GPU cycles uniformly to every single pixel on the screen, they can prioritise individual effects on specific game characters or important environmental objects. This technique results in more stable frame rates and higher resolution, with no impact on the final image quality. Hardware-accelerated DirectX Raytracing: You can expect more dynamic and realistic environments powered by hardware-accelerated DirectX Raytracing – a first for console gaming. This means true-to-life lighting, accurate reflections and realistic acoustics in real time as you explore the game world. Immersion in an instant The next console generation will be defined by more playing and less waiting. And when play begins, we know many gamers demand ultra-low latency to be as immersed and precise as possible. To this end, the team analysed every step between player and game, from controller to console to display, and asked how we could make it faster. SSD Storage: With our next-generation SSD, nearly every aspect of playing games is improved. Game worlds are larger, more dynamic and load in a flash and fast travel is just that – fast. Quick Resume: The new Quick Resume feature lets you continue multiple games from a suspended state almost instantly, returning you to where you were and what you were doing, without waiting through long loading screens. Dynamic Latency Input (DLI): We’re optimising latency in the player-to-console pipeline starting with our Xbox Wireless Controller, which leverages our high bandwidth, proprietary wireless communication protocol when connected to the console. With Dynamic Latency Input (DLI), a new feature which synchronises input immediately with what is displayed, controls are even more precise and responsive. HDMI 2.1 Innovation: We’ve partnered with the HDMI forum and TV manufacturers to enable the best gaming experience through features such as Auto Low Latency Mode (ALLM) and Variable Refresh Rate (VRR). ALLM allows Xbox One and Xbox Series X to automatically set the connected display to its lowest latency mode. VRR synchronises the display’s refresh rate to the game’s frame rate, maintaining smooth visuals without tearing. Ensuring minimal lag and the most responsive gaming experience. 120 fps Support: With support for up to 120 fps, Xbox Series X allows developers to exceed standard 60 fps output in favour of heightened realism or fast-paced action. The next generation of game compatibility The benefits of the next console generation extend in every direction, bringing greater visual fidelity and improved loading speeds to your existing gaming legacy, in addition to new games. We’re continuing our commitment to compatibility with Xbox Series X and investing in technology that makes game ownership easier across generations. Four generations of gaming: Our commitment to compatibility means existing Xbox One games, including backward-compatible Xbox 360 and original Xbox games, look and play better than ever before. Your favourite games, including titles in Xbox Game Pass, benefit from steadier framerates, faster load times and improved resolution and visual fidelity – all with no developer work required. Your Xbox One gaming accessories also come forward with you. Smart Delivery: This technology empowers you to buy a game once and know that – whether you are playing it on Xbox One or Xbox Series X – you are getting the right version of that game on whatever Xbox you’re playing on. We’re making the commitment to use Smart Delivery on all our exclusive Xbox Game Studios titles, including Halo Infinite, ensuring you only have to purchase a title once in order to play the best available version for whichever Xbox console they choose to play on. This technology is available for all developers and publishers, and they can choose to use it for titles that will be release on Xbox One first and come to the Xbox Series X later. Xbox Game Pass: In addition to games from across four generations of consoles, our leading game subscription service, Xbox Game Pass, will continue to have our first party games, like Halo Infinite, included at their launch. We look forward to millions of you experiencing the Xbox Game Pass portfolio and immersing yourselves in a deep library of high-quality games, playing those you love now and also discovering your next great adventure. A generation with players at the centre Xbox Series X is our fastest, most powerful console ever, designed for a console generation that has you at its centre. This means a high-fidelity gaming experience enclosed in a quiet and bold design, with the ability to discover thousands of games across four generations, all with more playing and less waiting. Whether it’s empowering amazing creators at our 15 Xbox Game Studios, fuelling game discovery with Xbox Game Pass, or expanding what and where you can play with Project xCloud, Team Xbox stands for frictionless pathways between players and the best experiences our remarkable art form has to offer. Xbox Series X represents that same commitment for players who want immediate immersion in games that also look and feel better than ever.
  5. Little Town Hero Big Idea Edition is coming to Nintendo Switch and PS4 on June 2 in North America, June 5 in Europe, and June 12 in Oceania!
  6. After a very successful playable teaser, the power of fans has spoken and Gothic Remake is going into full production. Blurb: Next Steps for the Gothic Remake THQ Nordic will establish a new studio based in Barcelona, Spain, and will then assess what players liked and what they want to be different than in the playable teaser. One of the most common mentions was, for example, the demand for a grittier and less colourful world. Here is an example of how this could be tweaked: "We are up for the challenge to develop a full Gothic Remake which will stay as faithfully as possible to the original experience and transport the atmospheric world of Gothic into a high quality look and carefully modernizing certain gameplay mechanics." says Reinhard Pollice Business and Product Development Director at THQ Nordic.
  7. The Hu, the hit Mongolian heavy metal band making their debut at Coachella in April, revealed the new music video for Star Wars™ Jedi: Fallen Order’s theme song “Sugaan Essena,” which can be viewed here: The Hu’s “Sugaan Essena”, written specifically for Star Wars Jedi: Fallen Order, was also released today on Spotify and iTunes. The Hu teamed up with Respawn, the game’s developer, to produce a blend of the band’s original tone and style with lyrics in a language authentic to Star Wars. A behind the scenes video with insight from the band and Respawn around creating this unique song for Star Wars Jedi: Fallen Order can be viewed here:
  8. I have always been a PlayStation fanboy, for no reason other than the PlayStation was my first home console, and I have had a PlayStation as my primary console ever since. Halfway through the Xbox 360s life cycle I was finally able to own both consoles and have been a multi console gamer since enjoying everybody's exclusives with nothing but pure bliss. Despite my current position, I still remember being able to buy one or two games a month because gaming is expensive as hell, so looking at what Xbox has done this gen it’s hard to not conclude that the Xbox Series X will make so much sense if you can only afford one machine. I’ll hit the low hanging fruit early, the naming department at Microsoft needs a bit of a kick because Xbox 360, Xbox One and now Xbox Series X hurts my brain. Then there is Xbox Live Gold, Xbox Games Pass, and Xbox Games Pass Ultimate which is the combination of Xbox Games Pass with Xbox Live Gold. My only justification for it is maybe Xbox Games Pass Gold must have already been taken. Despite their terrible naming convention giving ammunition for ridicule, behind the names are some seriously cool stuff. The Xbox Consoles have been great, and their services provide outstanding value. Xbox Games Pass is insanely good value. At 12.95 NZD (9.99USD) a month, and slightly cheaper on an annual sub, it’s hard to not see the value. Take this month for instance with Final Fantasy XV, Wolfenstein: Youngblood joining the service, you already have weeks of gameplay ahead of you if those games tickle you. If they don’t, a quick glance at the line-up of well over 100 games shows a wealth of quality such as: A Plague Tale: Innocence Afterparty Dead Cells DOOM (2016) Devil May Cry 5 Hollow Knight: Voidheart Edition Life is Strange 2 Indivisible Shenmue I & II MONSTER HUNTER: WORLD I have a bunch of these on my list alongside a whole lot of indie games which look intriguing. That’s on top of all of Xbox’s exclusives like the Gears, Halo, Fable, and outstanding Forza series of games. Gaming is an expensive hobby. Back when I was a student and a minimum wage employee, I could only afford one console (PS2 then PS3 when the price dropped). Given this scenario, which is probably common for many, I could only afford one game a month because they cost $120 a pop. If back then I was offered a service which cost 20NZD a month (15USD) which comes with a bunch of AAA games and plenty of indie titles, as well as the free games with gold, I’d be chomping at the bit for that value. Given I couldn't buy every game at launch day because of financial reasons, playing a lot of these games later on wouldn’t have even been a consideration. There are a lot of people who would jump to PlayStation for the exclusives alone. Given multiplatform games come on both consoles, it makes sense to buy a PS4/PS5 for the exclusives, right? If you must choose one console, and finances aren't an issue, I agree. Now I am in a better situation financially than I was as a student, I own both because I adore exclusives from both, but if I had to choose one, I would go for PlayStation. The big caveat there, however, is if you can afford to buy all the games. If your options are the PS exclusives, or the monster library in Games Pass, there are a lot of excellent games in Games Pass that will give you so much more variety. At the end of the day people will make their own decisions on what they value and what they can afford. I will own both consoles on launch, assuming they get made given the global manufacturing issues now, but I am an older gamer with more money than time when it comes to games. When asked about which console people should buy, however, the last few have been an Xbox recommend, for the value of Games Pass alone. Hopefully PlayStation has a sweet service lined up for launch announcement coming soon, and if they don’t then I will continue those recommendations into 2021.
  9. With the upcoming multiplayer game Fall Guys, a behind the scenes video has been released. There is also a contest to get a design in the game with their Make a Fall Guy competition. Blurb: The chronically unstable team of Mediatonic and Devolver Digital invite bumbling fans around the world to the launch of the official Fall Guys website! To celebrate, the first episode of Behind The Stumbles, a new video series following Fall Guys’ development, is now available, with further instalments toppling online monthly. But that’s not all! In desperate need of free labour, Mediatonic is delighted to announce the ‘Make a Fall Guy’ contest; a monthly opportunity for members of their beloved community to flex their creativity and design their very own Fall Guys! If online design contests have taught us anything, it’s that the video games community has impeccable taste. The best entries will be flaunted on social media, with one lucky winner each month having their original Fall Guy added to the game. FOREVER. So maybe take a beat and come up with something truly inspired. Gamers can enter via the official Fall Guys website.
  10. Need more Street Fighting in your life? Well the latest update to Street Fighter V is out now with it's 40th character Seth. Blurb: Champions will rise! Capcom, a leading worldwide developer and publisher of video games, have announced Street Fighter™ V: Champion Edition, the most robust version of the acclaimed fighting game, is now available for PlayStation®4 computer entertainment system and PC. Also announced over the weekend, Seth embodies a new physical form and joins the Champion Edition roster as the 40th character for Street Fighter™ V players to add to their collection. A new Street Fighter V: Champion Edition launch trailer featuring Seth and other iconic fighters is available now. Street Fighter V: Champion Edition includes all content (excluding Fighting Chance costumes, brand collaboration costumes and Capcom Pro Tour DLC) from both the original release and Street Fighter™ V: Arcade Edition. Champion Edition adds each character, stage and other content that released after Arcade Edition and through the launch of this new version, including Seth. In total, this robust edition of Street Fighter V features 40 characters, 34 stages and over 200 costumes. Fighters can select their character and battle their way through a variety of exciting single-player and multi-player modes designed for players of all skill levels, including Cinematic Story Mode, Arcade Mode, Team Battle, Ranked Match, Casual Match and more. Also available from today, Seth has been added as the 40th character to appear in Street Fighter V; this master move mimicker returns with a new physical form in Champion Edition. The boss character from Street Fighter™ IV, Seth’s biological brain has been paired with Doll Unit Zero as the intelligence continues to seek new data and install moves from the fiercest fighters in the world. New players can experience Seth now as part of Street Fighter V: Champion Edition and current players can acquire Seth separately, also for 100,000 Fight Money (in-game currency). Street Fighter V: Champion Edition is available now physically and digitally on PlayStation®4 and as a digital download on Steam. Current owners of any version of Street Fighter V can purchase a digital Upgrade Kit, offering instant access to all unowned Champion Edition content. The initial Street Fighter V purchase is still the only one that consumers need to make to ensure they always have the most up-to-date version of the title. All game mode additions and balance updates are free for owners of any Street Fighter V version. Additionally, all DLC characters remain earnable completely free of charge through completing various in-game challenges and receiving earned in-game currency, called Fight Money. For those who can’t wait, in-game content can be obtained instantly using real money. Certain additional content can only be acquired using Fight Money, which can be earned through normal gameplay.
  11. Want to make the wait for this glorious game feel even longer? Well check out the Opening Movie for the game below. Blurb: Square Enix Ltd., today revealed the opening cinematic movie for one of the year’s most highly anticipated games, FINAL FANTASY VII REMAKE. The video showcases the eclectic city of Midgar, backed by newly orchestrated, breath-taking music. In FINAL FANTASY VII REMAKE, players will be drawn into a world where the Shinra Electric Power Company, a shadowy corporation, controls the planet’s very life force. Cloud Strife, a former member of Shinra’s elite SOLDIER unit now turned mercenary, lends his aid to an anti-Shinra organisation calling themselves Avalanche. FINAL FANTASY VII REMAKE is a reimagining of the iconic original game that re-defined the RPG genre, diving deeper into the world and its characters than ever before. The first game in the project will be set in the city of Midgar and presents a fully standalone gaming experience that provides a great starting point to the series. Along with unforgettable characters and a powerful story, FINAL FANTASY VII REMAKE features a hybrid battle system that merges real-time action with strategic, command-based combat. FINAL FANTASY VII REMAKE will be available for the PlayStation 4 computer entertainment system on 10th April 2020.
  12. Patapon is one of the most beloved games from the PSP era, and there is a reason for it. It isn't the use of the tech that blew people away, or because it revolutionised gaming in any capacity. It is because the games were a sweet and charming unique IP, that due to their simplicity were as smooth as butter on the PSP, and their mix of genres made them something truly unique in Rhythm games. Thanks to the previous remaster of Patapon, new fans could check the gem out, and now Patapon 2 Remastered is making sure nobody missed out on its excellent sequel. If you haven’t played a Patapon before, it is a rhythm action game where you are the god of these little charming tribal creatures which have massive eyes covering their whole bodies. The Patapons talk to you, but move from left to right around the world at the beat of your drum. Initially this works with a basic rhythm that it tells you to follow, but as the game progresses you start to use combinations of your own. The Rhythm aspect of the game works better with sound as you hear a basic beat to stick to. It is also possible to play in silence if you wish by observing the border around the game which flashes to the beat. This method will be to your detriment though because the game is at its best when you hear the Patapons chanting “Pata Pata Pata Pon” to your beats as you play with the flashing, enhancing the sound. If this is your first dabble with Patapon, don’t worry, there isn't too much story to worry about. The Patapons were sailing for Earthend when they were destroyed by a Kraken. Shipwrecked they call out to you and being their god, you use your drum to help them on their journey again. There is a lot more story than you would expect from this, a lot of which I glossed through, but given the surprising length of the game the story helps keep you engaged. Even if you skim read it like me. The game has its slight RPG dabbling where redoing missions helps level up your Patapon types, so you can do better attacks and survive in the later levels. This felt unnecessary. As the game is plenty long enough, it could do without extra padding, but it is from the PSP days so it was probably more of an attempt to show how long games could be on the PSP rather than asking how the length serves the game itself. The port isn’t perfect either. I found the game looked fuzzy on my 55 inch TV which gives the impression it has been made for a bigger screen that the PSP, but not for TVs that PS4s are likely ploughed into in 2020. It’s still playable and the massive button prompts at times give it a quirky charm, it doesn't feel like a PS4 game the way other ports do. At the end of the day Patapon 2 Remastered is a good enough port of a fantastic game. If you haven't experienced it before then despite some flaws in the port itself, I still highly recommend checking it out. The charm of the Patapons are just too much to miss out on.
  13. The latest game from the legendary developers behind Hellblade: Senua's Sacrifice, Bleeding Edge, is going into Closed Beta from Saturday, February 15 at 6:00 a.m. NZDT and will run until Monday, February 17 at 05:00 p.m. NZDT. If you have Xbox Games Pass or have pre-ordered the game, then you can check this bombastic multiplayer shooter out during this time. See below for how. When Can I Play? The closed beta starts on Friday, February 14 at 10:00 a.m. PT (Saturday, February 15 at 04:00 a.m. AEST) and will run until Monday, February 17 at 12:00 a.m. PT (Monday, February 17 at 07:00 p.m. AEST). How Can I Play? All Xbox Game Pass members have access to the beta. To join the closed beta, you can download and install the “Bleeding Edge” closed beta from the new Xbox app (beta) on Windows 10 PC or within the Xbox Game Pass tab on your Xbox One console. Additionally, “Bleeding Edge” is now available for pre-order on Xbox One, Windows 10 PC, and Steam and supports cross-play and cross-save for all three platforms. Players who pre-order on one of these platforms will also be able to join the “Bleeding Edge” closed beta. Lastly, pre-install for the closed beta is now available on Xbox One, Windows 10 PC, Steam, and with Xbox Game Pass. So, go ahead and pre-install the game starting today, and you’ll be ready to play as soon as the closed beta is available on February 15. What do I Get for Pre-ordering and Playing in the Closed Beta? As an extra bonus and thank you for pre-ordering or playing the beta with Xbox Game Pass, you’ll get the Punk Pack of these in-game incentives, including three exclusive fighter skins: · Punk Rock Niđhöggr Skin · Butterpunk Buttercup Skin · Outrider ZeroCool Skin · Rioter’s Hoverboard · Make Your Mark in-game Sticker Pack · Three bonus taunts Additionally, if you play the closed beta this weekend during your local start and end times, you'll get the Amor heart hoverboard trail for free! If you miss out on the closed beta, don't worry - you can still purchase the Amor trail in the Workshop using in-game credits, which are earned through gameplay. Can I Stream the Beta? Yes. Streaming is both allowed and encouraged, which means you’re free to create and share as many videos and screenshots as you like. Be sure to tag Ninja Theory on social on Twitter, Facebook or Instagram with your best moments and top plays. You can also use the pack of animations and character art for free when making your “Bleeding Edge” videos. Get them here: bleedingedge.com/media I was in the Technical Alpha. Do I get in the Closed Beta? All alpha players are granted access to the closed beta. If you participated in the technical alpha via Windows 10 PC or Xbox One, the same Xbox Live account which had access to the technical alpha will now be able to download and install the “Bleeding Edge” closed beta. If you participated in the technical alpha via Steam, the “Bleeding Edge” closed beta Steam keys will be sent to you via email. The team at Ninja Theory added a huge number of improvements and optimizations to “Bleeding Edge,” including the addition of AI in the Dojo, thanks to all the feedback provided from the community. What New Stuff is Coming to the Beta? A new parry mechanic has been added! Parry is an advanced combat technique that allows fighters to break enemy combos and create an opening to deliver a follow-up attack. More information on parry and other combat techniques can be found in the new Advanced Controls tutorial. Multiple emotes for each character and a host of new hoverboards, paint jobs, stickers and trails have also been added, so you can further customize your rollouts and victory celebrations. There is a second closed beta coming up on Friday, March 13, so if you miss out on the February beta you can still pre-order now or play with Xbox Game Pass to participate. Be sure to visit www.ninjatheory.com and follow @NinjaTheory on Twitter to keep up with the latest on “Bleeding Edge” ahead of launch on March 24.
  14. Well I'm a happy man. One of the game that has had me most intrigued about, Darksiders Genesis, is out today on PlayStation 4, Xbox One, and Nintendo Switch. I've been jealously watching the reviews come in very well on PC, only teasing more.
  15. After seeing the vague announcement trailer, I am glad to say that the new trailer is looking awesome! Blurb: OUTRIDERS is an RPG shooter set in an original, dark and desperate sci-fi universe. As mankind bleeds out in the trenches of Enoch, you’ll create your own Outrider and embark on a journey across a hostile planet. With rich storytelling spanning a diverse world, you’ll leave behind the slums and shanty towns of the First City and traverse forests, mountains and deserts in pursuit of a mysterious signal. Combining intense gunplay with violent powers, along with an arsenal of increasingly twisted weaponry and gear-sets, OUTRIDERS offers countless hours of gameplay from one of the finest shooter studios in the industry. The OUTRIDERS Reveal Stream will feature Game Director, Bartek Kmita; Lead Writer, Joshua Rubin; and host, Malik Forte and is set to debut Thursday, February 13th at 8:00pm GMT | Friday February 14th 7:00am AEDT. Watch the OUTRIDERS Reveal Stream at www.twitch.tv/squareenix. “It’s incredibly exciting to finally reveal what we have been working on for the last four years,” said Bartek Kmita, Game Director at People Can Fly. “Outriders is our first game since leaving Epic Games, and has grown from an idea of the game we always wanted to make, to the most ambitious project People Can Fly has ever undertaken”. OUTRIDERS will release on PlayStation 5, Xbox Series X and PC in Holiday 2020. OUTRIDERS will also release on PlayStation 4 and the Xbox One family of devices.
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