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Zombieland: Double Tap - Road Trip Review

Posted By ZombieRawkMachine

Zombies were once cool, I remember a time before they were super popular and filled with mostly boring or annoying characters yelling at Carl to get back in the house. Those were some good times. The last zombie themed thing that I really just enjoyed was Zombieland, it was just good ole fashioned dumb fun. Ever since the original movies release back in 2009 demand for a sequel was solid, it was a project that was happening and then it wasn’t happening, then there was the TV show which would lead into a sequel and that TV show didn’t even make it passed the pilot stage killing any momentum a follow up movie had, until now anyway.


To coincide with the release of the Double Tap Sony tasked High Voltage Software to make a licensed game to tie in with the movies released. If you are aware of High Voltage I dare say you would be wrong as the studio dates back to the 90’s with their first Woody Harrelson tie in game based on White Men Can’t Jump. They have had a rather storied career working on things like Hunter: The Reckoning, The Conduit and hell they helped out with Saints Row IV, Call of Duty 2, even Mortal Kombat X. Now those were so good games, they even gave us the utter brilliance of things like The Amazing Spider-Man 2, Leisure Suit Larry: Magna Cum Laude and all those half of those Phase 1 Marvel games… Oh dear god what have I gotten myself into.


Zombieland: Double Tap - Road Trip has you playing as one of the four main characters as they travel around America in a top down twin stick shooter. Each character supposedly has a unique trait like damage, speed or accuracy though they all felt exactly the same right down to their super move which is gained from killing enough zombies. You will spend the 10 minute levels (15 if you are lucky) moving through an area completing objects such as going to the bathroom, turning on theme park rides and destroying port-a-potties while collecting various weapons which all feel and function exactly the same. Every now and then you will be interrupted for some dialogue/plot from the characters, though Abigail Breslin is the only actress to reprise her role, full of unfunny and unskippable dialogue from a Jesse Eisenberg impersonator who is actually more entertaining and less annoying than the actual actor.


Despite all those flaws and overall mediocrity the game is kinda fun, especially if you can get the full 4 player co-op going on. It doesn’t help make the game suddenly brilliant but there is a level of competitiveness that goes on with kill streaks, end of level rewards to level up stats and dumb things you can do like turn on amusement park rides and coax zombies to run in front of them to get squished. With that same kind of token the game is stupidly easy, I didn’t die once, not a single time and I didn’t have to try very hard to stay alive. The only really bad thing about this game are the load times, my god are they terrible. I feel like I spent more time in load screens than I did in the games 2 (if you are lucky) hours of gameplay.


However if you want to grab 3 friends or people who will just put up with you for 2ish hours some beer, pizza and talk some smack in a top down twin stick shooter that feels like it should have been released when the Xbox Arcade first launched. Pick up Zombieland: Double Tap - Road Trip, but only if you can get it for a cheap price as once you have gotten through it there isn’t exactly a compelling reason to go back for another round trip.


Zombie was proivded with a review copy of Zombieland: Double Tap - Road Trip for the Nintendo Switch.

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